In August, Dean Takahashi described his thoughts on the increasingly globalized video game business.
In the post, he shared interesting anecdotes collected over the course of a year traveling to game industry events around the world — Shanghai, Amsterdam, and San Francisco. Takahashi drew a comparison to the stories included by Thomas Friedman in “The World Is Flat,” the bestselling book describing the forces reshaping the global economy. I was inspired by Takahashi’s article, and during a talk at Casual Connect Amsterdam, I took the opportunity to take that comparison to “The World Is Flat” one step further — applying the notion of “flattening forces” to look at the global video game landscape, past, present, and possible future.
image: http://www.freedigitalphotos.net