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Founded by Rich Bendis

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As kids all across the U.S. head back to school, they’re being forced to spend less time in front of their favorite digital distractions. Or are they?   Video games are playing an increasing role in school curricula as teachers seek to deliver core lessons such as math and reading—not to mention new skills such as computer programming—in a format that holds their students’ interests. Some herald this gamification of education as the way of the future and a tool that allows students to take a more active role in learning as they develop the technology skills they need to succeed throughout their academic and professional careers.

Image: A student plays MinecraftEdu. Courtesy of TeacherGaming LLC