Comments Email Service Service More Share Print Virtual reality has grown immensely over the past few years, but 2016 looks like the most important year yet: it will be the first time that consumers can get their hands on a number of powerful headsets for viewing alternate realities in immersive 3-D.
To get a sense of how quickly virtual reality is moving toward the mainstream, consider this: in early January, more than 40 exhibitors will be showing off their technology in a dedicated “Gaming and Virtual Reality Marketplace” at the International Consumer Electronics Show in Las Vegas. The trade group that puts on the show, the Consumer Electronics Association, says this is a 77 percent increase over what it saw in 2015.